DBMS unit 4 notes

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This document provides a comprehensive overview of fundamental concepts in Database Management Systems (DBMS), primarily focusing on Transaction Management (Unit 4) and an introduction to File Organization (Unit 5). A transaction is defined as a set of logically related operations, exemplified by a bank transfer involving several low-level tasks like Read(X) and Write(X) operations. The core of transaction management rests on the ACID properties: Atomicity, Consistency, Isolation, and Durability, which ensure database reliability.

The document details transaction states, from 'Active' to 'Committed' or 'Aborted', and discusses various schedule types like Serial, Non-serial, and Serializable schedules, the latter being critical for concurrent execution correctness. Concurrency control protocols, such as Lock-Based (including 2PL and Strict-2PL) and Timestamp Ordering, are introduced to manage simultaneous transactions and prevent problems like the Lost Update and Dirty Read. Finally, Deadlock detection using a 'Wait for Graph' and prevention schemes like Wait-Die and Wound-Wait are explained.

Here are 5 key bullet points of the specific topics covered with a brief definition for each:
  • Transaction: A set of logically related operations treated as a single unit, performing actions to access and modify the database contents.
  • ACID Properties: Four fundamental properties (Atomicity, Consistency, Isolation, Durability) that guarantee reliable processing of database transactions.
  • Serializable Schedule: A non-serial schedule whose final result is equivalent to the result of executing its constituent transactions in some serial order, allowing concurrent execution without interference.
  • Two-Phase Locking (2PL): A Lock-Based concurrency control protocol where a transaction's execution is divided into a Growing phase (acquiring locks) and a Shrinking phase (releasing locks), with no new locks acquired after the first one is released.
  • Deadlock: A condition where two or more transactions are indefinitely waiting for one another to release locks, causing a standstill in activities.

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